|
Post by prince on Sept 6, 2011 16:37:46 GMT -5
Prepping Magic
[1/1], cantrips, small or poorly made illusions, non-harmful magic, levitating a 25 pound object. [2/2], more advanced cantrips, small illusions, slightly harmful magic (a sharp sting at best), blinding flashes of light or darkness, "bandaid" level healing, levitating a 50 pound object. [3/3], moderate level illusions and harmful magic (equal to an arrow or gunshot in damage), moderate healing (setting a broken limb, magically suturing an open wound), levitating up to 300 pounds. [4/4], higher level attacks (blunderbuss or triple arrow damage), strong illusions, repairing damage to a single organ, levitating 500 pound objects. [5/5], magics powerful enough to uproot trees, canon-like damage, completely realistic, long-lasting illusions, repairing entire organ systems, levitating objects up to 1000 pounds. [6+], utterly devastating magics, destroying buildings, illusions that become reality, repairing multiple organ systems and resurrection, levitating entire buildings.
Prepping Projectile Weapons Matchlocks, matchlocks require a total of 3/3 preps for every shot. Bow, simple bows or longbows require a total of 3/3 preps for every shot. Wheel-Lock, wheel-locks may be preloaded and shot initially with a 2/2 prep; subsequent shots require 3/3 preps. Crossbow, crossbows may be initially fired with 2/2 preps; subsequent shots require 3/3 preps.
|
|